Wave
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Not synced
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Tap Everyone ready when the last player readies up
Three ticks, then a high tone. Detonate on the high tone.
Timing
Offset 0 ms
Giant squads
Phone setup
- Open the page in the phone browser, tap Test tones once, and leave it open. The screen stays on while a wave is synced, if the browser allows it.
- iPhone: the silent switch can mute web audio. If Test tones is quiet, flip the switch or raise the volume.
- Wired headphones or the phone speaker. Bluetooth adds delay the page cannot fully measure.
- Every button records the moment your finger touches it, not when you lift it. If you tapped by mistake, use Undo.
How the window works
- A robot standing on its spawn-room nav area gets 0.5 s of Über each time its behavior updates. Bots update about every 0.1 s, so a giant that just spawned can be unprotected for a fraction of a second. The stickies have to go off inside that gap. This comes from the SDK code, not from measurements in game.
- Squad 1 spawns at the exact wave start, together with 10 Bonk Scouts. Every later time is chained to the squad before it, as shown under each time.
- A squad only spawns when there are free robot slots (22 at most). If 20 Bonk Scouts are still alive at 1:20, squad 2 waits, and rows 3 to 6 move with it. Tap Seen on the row that actually spawned to re-sync everything after it.
- Giant Medics spawn with a full ÜberCharge (
SpawnWithFullCharge). - Everyone ready assumes the wave starts exactly 10 s later. That delay is hard-coded for MvM. Every tap is also pulled back by 220 ms of reaction time plus half your ping.
- Source:
scripts/population/mvm_bigrock_advanced2.popintf2_misc_dir.vpk. The popfile setsCanBotsAttackWhileInSpawnRoom no.